Ray Rigging

Rigging project full FK/IK body, facial microexpressions GUI, hybrid FK/IK Squash and stretch spine. The whole rig is done starting from zero with Maya.
3D Character model by Shannon Thomas (DreamWorks).


Rigging project full FK/IK body, facial microexpressions GUI, hybrid FK/IK Squash and stretch spine. The whole rig is done starting from zero with Maya.
3D Character model by Shannon Thomas (DreamWorks).