Procedural Asteroids

¡Hello everyone! I have the pleasure of showing you my first progress in the master's degree in Procedural Technical Artist applied to environments that I am doing at TECHART WORLDS, together with Adolfo Reverón, who is having the patience and know-how to introduce us to profiles like mine, who come from more artistic procedures in the field of 3D, to become technical profiles as Technical Artists.
This sample consists of a first approach from Houdini to create procedural rocks from Point vops generating parameters that allow creating a wide variety of results in very few steps and bringing them to Unreal Engine, where we are also getting experience creating a blueprint that allows the replication of these 3 rocks being able to control parameters such as spacing, scale and density of the asteroid belt.
















We must also thank Aitor Rider for his masterclass, thanks to which we have learned an effective way to show this final result. These classes are being very intense and useful. Soon I hope to show more and better work in this field. ¡I hope you like it!
