Rock Modeling

3D environment by Mario Tébar

Quite impressed with the photogrammetry software Meshroom O.S. Very easy to get a high poly and a color map as a start point.

Then I did it's retopo in Maya and baked it's normal map with Substance Painter rendering some paint effect trees with Arnold. Also I've made this simple sound design with audio foleys.

Sound ambience is composed with Cubase thanks to the Zapsplat sound foleys collection.